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Hobbyzone Aerobird Challenger

 
 

The Do-It-All Bird Written By: John Reid    Provided By: Backyard Flyer

QUICK SPECS

MODEL: Aerobird Challenger
SMALLEST FLIGHT AREA: baseball outfield
IDEAL FOR: beginner to advanced pilots
PRICE: $179.99

YOU NEED
A 12V power outlet in your car
A couple of hours to charge the battery

HobbyZone continues to develop a new and different approach to a common theme: namely, the Firebird platform that it introduced a few years ago. The latest, the Aerobird Challenger, incorporates all of the great features of previous Firebirds-a durable design, simple assembly and a very affordable price-but they didn't stop there. With its aerobatic body and X-Port for plug-and-play fun, it is the most versatile of all pod-and-boom planes. Its two flying modes make the plane appealing to novice and experienced pilots. When all is said and done, the Aerobird Challenger could be the most versatile backyard flyer available.

Out of the Box

SPECIFICATIONS

Model: Aerobird Challenger
Manufacturer: HobbyZone
Distributor: Horizon Hobby Distributors
Type: 3-channel, V-tail sport
Smallest flying area: baseball outfield
Ideal for: beginners to advanced pilots
Wingspan: 42 in.
Wing area: 167 sq. in.
Length: 31 in.
Ready-to-fly weight: 17 oz.
Wing loading: 14.65 oz./sq. ft.
Drive system installed: 380 direct-drive motor
Radio system installed: 3-channel FM
Battery included: 6-cell, 7.2V, 900mAh NiMH
Flight duration: 10 min.+
Price: $ 179.99

Features: durable plastic fuselage pod with composite tail boom and foam flying surfaces; the body comes completely assembled and just needs you to attach the wing and push in the landing gear; motor, prop, ESC, battery, servos and radio all come installed; a car 12V DC peak-charger and an instructional video CD are included.

Comments: this plane allows pilots to advance from beginning flight to advanced aerobatics with little preparation. The X-Port will expand your flying experience by allowing the addition of plug-and-play accessories such as the Sonic Combat Module and the Aerial Drop Module.

Here is everything laid out; as you can see, very little assembly is involved in making the Aerobird Challenger airworthy. Even the 8 AA batteries needed for the transmitter are included.

OPENING THE BOX

The Aerobird Challenger is almost ready to go right out of the box. I hooked the battery on the charger right away because it takes 30 to 40 minutes to charge. After that, I added the 8 AA alkaline batteries to the single-stick FM 27MHz transmitter, pushed in the landing gear and attached the wing to the fuselage with six rubber bands. That's it!

The Challenger is ready to go as soon as the battery pack is fully charged. I had time to kill (about 20 minutes before the charger was finished with the battery), so I popped in the video CD that came with the plane. This 11-minute video supplements the instruction manual; it covers the assembly, some flying tips on setting up trims, flying aerobatics and switching the transmitter to Pro Mode. The video CD also features some of the cool accessories that are available for the Challenger.

CONTROL SYSTEM

The Aerobird Challenger comes with a 3-channel, single-stick transmitter with a sliding throttle-control switch. The sliding throttle control adjusts the altitude of the plane; when you increase throttle, the altitude increases and vice versa. When you add nose-up/nose-down pitch-control input along with throttle adjustments, it will increase the rate of climb and dive. The elevator (pitch control) also allows for flaring when you land, shorter rolling takeoffs and turns that are more effective. Like its predecessor the Aerobird, the Challenger is capable of aerobatics such as loops, tail slides and chandelles when it's in Pro Mode.

 

HOBBYZONE X-PORT
Here is the Sonic Combat Module hooked into place and ready to go. Switching from one module to the next takes about a minute and requires no tools.

X-citing add-ons
The Aerobird Challenger comes equipped with HobbyZone's X-Port feature that's also found on the Firebird Commander. This plug-and-play port allows you to attach exciting accessories like the Sonic Combat Module (sold separately for $23.99). This module emits a sonic "blast" that scores a hit if you can get within 80 feet of another SCM-equipped plane's tail. Once hit, the victim's module will emit a high-pitched tone and disable the plane's motor for 10 seconds. This challenging competition is unlike anything else available for electric planes.

If you're not into combat or don't have a friend who flies, try some target practice with the Aerial Drop Module (sold separately for $19.99). This innovative electro-magnetic release mechanism drops a streamer bomb or parachute from the Challenger with the push of a button. There are so many games that you can make up for this add-on that you will probably wear out the plane before you get tired of it. Either way, these add-on modules will increase your flying enjoyment.

In the Air

MULTI-MODE FLIGHT CONTROL SYSTEM
Here, the Challenger is in the Sport Mode, and only one control surface responds to left and right stick input from the transmitter. Both control surfaces move when the up- or down-stick input is made. Pro Mode will make both control surfaces respond to any transmitter stick input.

 

The Challenger's new Multi-Mode system offers two ways to fly; the Sport Mode is the default, and it incorporates HobbyZone's Flight Trak control system with pitch control. To enter this mode, just turn on the transmitter with the throttle in the "off" position. In the Sport Mode, the steering input raises only one control surface during normal flight. As the throttle is reduced, the control throws are increased for a more positive control when the plane glides. These features make flights smoother and easier for less experienced pilots. When you're target-bombing, you should use this mode with the Aerial Drop Module because of its smoother flight characteristics.

The Pro Mode turns off Flight Trak and changes the tail controls into a standard V-tail mixer. To enter this mode, first plug in the battery, and turn on the transmitter with the control stick pushed forward and the throttle in the "off" position. Hold the stick there for about 2 seconds, release it, and you are now in Pro Mode. In this mode, steering inputs move one control surface up while another moves down, causing purer yaw. Now the plane won't tend to keep its nose up or climb when there's steering input, and there's an increase in control throws all the time. This mode gives you a faster and more aggressive response. When you're doing aerobatics or engaging in aerial combat with the Sonic Combat Module, this is the mode to use.

FINAL THOUGHTS

The new HobbyZone Aerobird Challenger offers the best that pod-and-boom planes have to offer. The Challenger features the easy-flying characteristics of the Firebirds, the aerobatic abilities of the Aerobird and the fun of the Aerial Drop and Sonic Combat Modules of the Firebird Commander. This plane is just about the best all-around buy for the money.

IN THE AIR
The Aerobird Challenger can perform loops, tail slides and chandelles.

Once it's out of the box, the Aerobird Challenger gets into the air quickly, and once there, it's easy to fly. The controls are responsive and smooth, so new pilots won't get into trouble right away (hopefully). If possible, first-time pilots should seek the skills of a veteran pilot to assist them. Choose a fairly calm day for the first flight, and pick a site that's at least the size of a baseball outfield to ensure that the plane has plenty of room for you to launch, fly and land it.

CLIMB PERFORMANCE. This plane can take off from the ground, but you don't have much directional control until it gets airborne; this is why I prefer to hand-launch it. With a freshly charged battery, the Challenger will quickly climb out when you hand-launch it into the wind slightly nose-up (don't fly in winds over 7mph). Use a combination of throttle and elevator control to get the plane to a comfortable altitude.

FLIGHT STABILITY. The Challenger is a very stable flying plane that's easy to control during climbs, turns and descents in both modes. In the Sport Mode, the turns are quite smooth and the nose doesn't tend to drop. Even in Pro Mode, the nose drops only a little in the turns, and this is easily corrected with a little upelevator. Both modes have solid control as the plane slows down for landing, and it's a simple matter of keeping the wing level as the plane descends.

PILOT RECOMMENDATIONS. Both beginning and advanced pilots should fly the first few flights in the Sport Mode. Get used to how the plane feels and handles before you move on to the Pro Mode. The Flight Trak system really simplifies flying for inexperienced pilots. This mode gives you more time to choose the control movement you should use and helps eliminate any over-controlling that newbies will certainly do. Once you're comfortable in this mode, move on up to the Pro Mode and enjoy moving the plane around the sky with more authority.

PERFORMANCE HIGHLIGHT. With 3-channel control, this plane offers more than other planes in its class. The Aerobird Challenger can perform loops, tail slides and chandelles. If you want an added visual effect for your maneuvers, just add the provided chrome-colored wingtip streamers to the wing with doublesided tape. If that's not enough to keep your interest, purchase the Stealth Target (available separately) and use your Sonic Combat Module to perform daring daylight strafing attacks.

TIP
Take advantage of the two flying modes when you use the X-Port plug-and-play modules. The Sport Mode's smooth flying characteristics are perfect for precision streamer bomb drops; you'll hit your target every time. When you switch to the Combat Module, you will need to maneuver quickly to turn inside your opponent and to swiftly pull in behind your adversary's tail; the Pro Mode controls are much quicker and give you a big advantage.

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